March 12, 2012

Posted by Corrie Anderson | March 12, 2012 | Category: |

C3 SoftWorks Releases PRONTO! Minneapolis, Minnesota—January 15, 2012—C3 SoftWorks, a leading software provider in the training and educational markets, is pleased to announce the release of PRONTO! Read Full Press Release PRONTO! is an energizing platform to engage your audience and get your training off to a great start! Featuring four games that will energize any training environment with multi-team, question-based adventures that involve pirate battles, castle sieges, grand prix-style car races, and rockets to the moon, PRONTO! is a template-based software program that is as elegant in design as it is easy-to-use. PRONTO! includes challenges that incorporate fun, interactive game play and action sequences, giving you a powerful tool to present your training content. Learn More

September 2, 2011

Audience Response Keypads and Virtual Keypads in the same session

Posted by Corrie Anderson | September 2, 2011 | Category: |

I recently had the opportunity at two separate conferences to use audience response pads and virtual pads at the same time for a live audience. I gave the audience a link to the virtual keypad for my session while other attendees used an issued wireless keypad. For the audience members who had a remote device, (i.e. - a smartphone, iPhone, iPad, tablet or a laptop computer), they simply visited the link and was able to participate via a virtual keypad. Since I didn't have enough audience response keypads for the entire classroom, I found that the use of remote PING Virtual Keypads enabled everyone to participate. It also kept them from texting during my sessions! For more information on using virtual keypads in your next session, visit the PING webpage here: http://c3softworks.com/products/online/ping

May 23, 2011

Training with the Minnesota State Patrol

Posted by Corrie Anderson | May 23, 2011 | Category: , |

I created a Minnesota State Patrol Traffic Safety game for the for the Annual Minnesota Safety Council Meeting just recently. The game used preview and summary slides for most of the questions which allowed the presenter to add additional teaching points that either preceded or followed a question. The game was even branded for the state patrol.

In the session we would break the attendees into teams, and each person would get their own audience response pads to enter their responses. The Trooper was a pro, even though this was his first time hosting a game. After about 3 questions, he got in his groove, and went through 25 questions in a 50 minute session. With the preview and summary slides, he was able to slow down the game, and discuss and answer questions from the attendees. After the session, the Trooper expressed how well it went compared to the event he did last year. The audience loved it and most importantly from the evaluations, they got what they came for. In his last conference, he used audience response pads, (the same keypads we used at the Safety conference), but instead of a game, he used PowerPoint with a plug-in. Essentially it was just a polling device that let him see the results after each question. In that session he had 70 questions, and because he only had an hour, he literally went from question to question with very little discussion. The large amount of questions is typical of how people use questions in both PowerPoint and in games but is a common issue I see with trainers. (To his defense, the organizers instructed him him to create 70 questions.) They simply see the question and the correct answer as the teaching point, and to not really expand on it. In the game session, the Trooper clearly saw how less was better. By slowing down the game and using preview and summary slides throughout the game he was able to deliver more content more effectively in the session. Overall he was very pleased with the results and the ease it took use the game with audience response pads. I've posted the game online if you'd like to take a look!

May 16, 2011

Home Run Specials from C3 SoftWorks

Posted by C3 SoftWorks | May 16, 2011 | Category: |

Monthly Specials from C3 SoftWorks!

I. CLASSROOM TRAINING BUNDLE -

    BRAVO! Game Builder Software License
     "Click" Software for polling & quizzes
     30-Wireless keypads & receiver

     Softpack Carrying Case
     Technical Support & Upgrade Included
     BONUS FREE Q&A License

II. BUY ONE GET ONE BRAVO! License FREE!

    BRAVO! Software License
     FREE Technical Support
     Updates included


III. BUY ONE GET ONE Q&A License FREE! 
    Q&A Software License
     FREE Technical Support
     Updates included





"I produced the first draft game this morning on IS-700 NIMS review. (BRAVO!) is a great product - easy to use and just begs for you to make another training." David (Woodford County Fire & EMS)

"We just love this software.... It is so easy to update and everyone I have spoken with at C3 has been so helpful. The new reporting features in the LMS look great."
Shawn (RS&K)

January 12, 2011

ADD WOW TO YOUR NEXT WEBINAR WITH BRAVO! GAME BUILDER SUITE

Posted by Corrie Anderson | January 12, 2011 | Category: |

This 25-minute webinar will explore how you can create an engaging, interactive experience for ALL remote participants and get real-time feedback. The BRAVO! Game Builder Suite will bring your web training to a whole new level. Experience first hand how easy it is to customize a training game and actually play it in a “virtual” classroom. See how your trainees will be completely engaged, as they “click” on a virtual keypad to “play” an online training game. 10:00am (CST) Tuesday, January 25 - REGISTER NOW! 10:00am (CST) Thursday, January 27 - REGISTER NOW!

October 25, 2010

Play the Halloween Trivia Contest and Win!

Posted by C3 SoftWorks | October 25, 2010 | Category: |

Play the October Halloween game (created with BRAVO! Classroom Builder) and enter to win a FREE classroom license. Play NOW - Contest ends October 31, 2010.


What is BRAVO? Click here for more info.

September 20, 2010

Test your keypads PRIOR to your game and look like a Pro!

Posted by Corrie Anderson | September 20, 2010 | Category: |

Have you ever wanted to test your keypads prior to your game? Well...you can!

At the beginning of your game, while you have the gameboard screen showing, press any keypad to test your system. If you hear the keypad bell sound, then you know that your system is ready to go!
No matter which game you're playing, you simply test them prior to the start of each game and you can assure yourself that the keypad system is "talking" with BRAVO! NOTE: Testing your keypads prior to starting the game gives you an advantage to solving any keypad issues. For one, it proves to your attendees that their keypads actually work. Secondly, you might need to add an additional pad for someone who just joined the group or you might need to replace a keypad battery. In any case, it's better to test them out before rather than later, giving you ample time to resolve any issues. Click Here for more information on our wireless keypad systems.

August 17, 2010

Using Games at Public Events

Posted by C3 SoftWorks | August 17, 2010 | Category: |

Using Games at Public Events
By John Dillon, C3 SoftWorks


Have you ever wanted to present at a trade show or special event and wondered how you could “wow” your attendees and inform them about your product or service at the same time? Try playing a game! Games grab attendees’ interest and sustain it longer than a standard sales pitch or presentation. Using games at your next trade show or public event is a great way to create excitement while delivering your message to your audience.

The key is to keep the game short. A game with 5 to 7 questions is the just the right number to use. The seminar George Miller paper “The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information” is a true classic. In it, Miller observed that the results of a number of experiments in shortterm memory had something in common: most people could only retain 5 to 9 items. An abbreviated format, like My Billionaire Game© from C3 Visuals, enables you to easily create quick-running games with 5 to 7 questions. The background music is compelling and the three-dimensional graphics are visually appealing.


Here are some tips to help you build the right games for your next public event:


1. Increase the difficulty of the questions as the stakes go higher. Save those tough questions to emphasize your key points at the end of your presentation or pitch.


2. Create multiple games. You may want to create a variety of games based on the message you want to deliver and the type of audience you’re trying to reach. At a recent National Safety conference while the lunch crowd was pouring in, we created a game testing knowledge of food facts. People were entertained while they waited in line and the game brought attendees back to our booth after they fi nished lunch. We also fi nd attendees sometimes hang around our booth and like to watch multiple games.


3. Use the Summary Point feature. Unless you are doing this purely for entertainment
purposes, use the Summary Point feature in the game builder so you can review after each question. It’s a great reinforcement method. Because you’re at a public event, you may want to keep the review points short and to-the-point.


4. Reward your players and build your leads. A small give-away prize is a great incentive for attendees. Make certain it displays your website and contact information, so attendees can contact you later. You can even ask players for their business card or off er to scan their badge before you award them their prize. Make sure you follow- up with them within a week after the trade show. By asking people to test their knowledge, attendees will begin to gather around your booth and watch, further helping you to get your message out. Having several people around allows you to draw others into the game as “life lines”. Nothing draws a crowd better than a crowd. So the next time you want to generate some excitement at your trade booth or during a presentation say, “Hurry! Hurry! Step Right Up And Play A Game!” using a game from C3 SoftWorks.

About the author. John Dillon works for C3 SoftWorks and speaks frequently on using games to teach in the classroom. John also is a Paramedic and has taught a variety of EMS related topics for over 20 years. You can visit http://www.c3softworks.com/ to find out more.

August 11, 2010

Monthly Recap - August 2010

Posted by C3 SoftWorks | August 11, 2010 | Category: | 0 comments



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Upcoming Fall 2010 Conferences for C3 SoftWorks
We have some really amazing conferences coming up this Fall, and I thought I’d take a few minutes out to let you know what they are …

9/27-10/1 EMS Expo – Dallas, TX
10/4-10/6 National Safety Council – San Diego, CA
10/10-10/12 MN SHRM Conference – Duluth, MN
11/9-11/10 ASTD – TCC – St. Paul, MN



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We've hand picked one of our best training game tutorials this month. Use multi-media within a game to educate your audience in the classroom and online!  








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"LIKE" C3 on Facebook & WIN!
FREE BRAVO! License sweepstakes for C3 SoftWorks Facebook Fans. To automatically enter the C3 SoftWorks Summer BRAVO! Mania Sweepstakes, you need to like us first. Just click the like button at the top of our Facebook page to enter. (No purchase necessary!)

"LIKE" C3 on Facebook & WIN!

Posted by C3 SoftWorks | | Category: |

FREE BRAVO! License sweepstakes for C3 SoftWorks Facebook Fans. To automatically enter the C3 SoftWorks Summer BRAVO! Mania Sweepstakes, you need to like us first. Just click the like button at the top of our Facebook page to enter. (No purchase necessary!)